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GOG validates Linux gaming as market priority, not niche (70 chars)GOG validates Linux gaming as market priority, not niche (70 chars)

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GOG validates Linux gaming as market priority, not niche (70 chars)

GOG's engineering commitment to native Linux support signals PC gaming distribution has crossed from experimental to infrastructure-level investment.

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The Meridiem TeamAt The Meridiem, we cover just about everything in the world of tech. Some of our favorite topics to follow include the ever-evolving streaming industry, the latest in artificial intelligence, and changes to the way our government interacts with Big Tech.

  • GOG confirms native Linux support for Galaxy is already in development, with CEO Michał Kiciński calling the OS a 'big fan' priority in a Reddit AMA

  • The move signals platform maturity: From 'interesting experiment' to 'required infrastructure' in gaming distribution

  • For game developers: Linux deployment just became a platform-tier consideration, not an indie afterthought

  • Watch the 12-18 month timeline for Galaxy Linux launch—that's when GOG's commitment becomes revenue reality

GOG just made the calculation explicit: Linux gamers aren't a future possibility anymore, they're a present market force. By committing senior engineering resources to native Galaxy support—not theoretical roadmap items, but actual job openings for C++ developers—the 18-year-old platform is signaling something important about where PC gaming infrastructure is heading. This isn't GOG pioneering Linux gaming. It's GOG acknowledging that Valve's work with Steam Deck and Proton has fundamentally shifted what's viable. When the second-largest PC gaming store allocates engineering capacity to a non-Windows platform, the market has already made its decision.

Here's what matters about GOG's move: It's not news that Linux gaming is growing. We've known that since Valve shipped the Steam Deck and Proton matured into something that actually works. The Verge, PC Gamer, and pretty much every gaming publication have been covering this transition for two years. What changed this week is the commitment level.

GOG didn't announce Linux support. They confirmed active engineering work and posted a senior software engineer job listing focused on porting Galaxy to Linux. These aren't press releases—they're paychecks. When a platform allocates money to engineering positions, it's a different signal than roadmap promises. CEO Michał Kiciński's Reddit AMA comment was careful but clear: "We're at a very early stage right now, but we of course see the rising popularity and importance of this OS for gamers and agree on its value. We've started the recruitment process for a Senior Engineer."

Translate that: Linux gaming is now big enough that GOG can't afford to ignore it from a revenue perspective.

The inflection point here is subtle but important. This isn't about Linux becoming "better" for gaming in some technical sense—Proton already proved that works. This is about Linux becoming important enough that mainstream distribution platforms have to dedicate engineering resources to it. GOG's decision follows the same calculation Valve made when they launched the Steam Deck: If you want to capture growing market segments, you need native infrastructure, not workarounds.

Consider the previous reality. GOG users on Linux could run games through Proton or other compatibility layers. It worked often enough. But Galaxy—GOG's client, their community layer, their ecosystem lock-in—remained Windows and Mac only. That's a friction point. For casual Linux gamers, the user experience gap between Steam (which has had Linux native support since 2012) and GOG matters. For power users building a purely Linux gaming setup, GOG was always "eventually maybe." Now it's becoming "yes, actually."

What's driving this timing? Look at the context in the original article: Microsoft has been aggressively pushing AI features into Windows in ways that frustrate gamers specifically—Copilot popups, Recall surveillance features, forced Windows 11 updates. The frustration is real and documented across gaming forums. But more important than frustration is the economic signal. When GOG sees Steam Deck hardware sales growing, when they see Linux gaming communities becoming more organized and affluent, when they calculate the cost of missing that segment against the engineering investment needed—suddenly native support makes business sense.

This also signals confidence that Proton's viability is stable long-term. GOG isn't betting on Linux compatibility improving. They're betting on it staying viable. That confidence comes from watching Valve's track record with Steam Deck and Proton over the last two years. The technical risks are largely solved. What remains is the market timing.

For developers, this matters differently than for consumers. When GOG commits to Linux, they're saying: "Games on our platform should have native or high-quality Proton support." That's a platform-level signal that Linux deployment is moving from optional niceness to expected functionality. Smaller indie studios building natively for Linux and Windows will suddenly find a major distribution channel actively promoting their work. The fragmentation of PC gaming across Windows and Linux—historically a reason developers avoided Linux—becomes less of a liability when major platforms are actively supporting both.

The timeline is deliberately vague. GOG said "very early stage." That usually translates to 12-18 months minimum for something this fundamental. They're hiring now, which means they're planning for a 2027 launch window. That's long enough that it doesn't pressure their Windows-centric workflows, but short enough that it's a real commitment, not vaporware.

What makes this inflection point worth documenting is what it confirms about market direction. Valve opened the door with Steam Deck. Hardware manufacturers like ASUS are building on it with ROG Ally compatibility. Distribution platforms were always going to follow. GOG following is the last major dominoes we're waiting for. Epic's next—they're more locked into Windows through Unreal, but the market pressure is building. Eventually, every platform that wants PC gaming revenue has to serve Linux users natively.

This isn't Linux "winning" the gaming war. Windows still dominates. But the playing field has shifted from Windows-only to Windows-first. That's the actual inflection.

GOG's Linux commitment is validation, not innovation—but validation from a mainstream platform changes the market calculus entirely. For game developers, this signals that Linux deployment should move from 'nice to have' to platform parity planning within 18 months. For infrastructure providers and hardware makers, it confirms the Steam Deck trajectory is real and here to stay. For enterprise gaming platforms, the window to decide is closing: commit now or explain to increasingly vocal Linux users why you aren't. Watch for Epic Games' response—they're the remaining domino that makes this transition mainstream. Timeline: GOG's hiring suggests a 2027 launch window. That's when the infrastructure shift becomes visible at scale.

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